email:
password:
Remember Me

 
Don't expect another one. ..
fine, that will be me sayin..
im not going yet!
peace Darren
cya Mew
toodles
well I'm outty...gotta go t..
and then moe enters and whi..
while md is on all fours
Quiglin st..
cm does the bending
no! no bending over!
Quiglin he..
 

Feed It!

Guilty Gear 2: Overture
...a let down for old fans?
Posted by Oxytocin on 07/22/2008 8:46pm

   Bookmark this on NeonCube
  Post to MySpace!

Tags: guilty, gear, overture, 2, fighter, 360, xbox

Guilty Gear has always been one of my favorite series of fighter games because it greatly impairs our oh-so-beloved button mashers from pwning ass. Take Soul Calibur II for instance: when playing as Rafael, by repeatedly pushing one button, Rafael will rapidly flail his sabre, often leaving the other player no chance to retaliate. The control structure in Guilty Gear is so brilliant because rapidly pushing the punch or kick button won't get you very far: special combos are based mainly on the combination of buttons and quarter or half turns with the joystick or directional pad. It has so far proven to be a very difficult game to master - but isn't that what one looks for? A decent challenge? Guilty Gear fans will soon be put to the ultimate test - accepting Overture as a worthy addition to Guilty Gear and its many spinoffs. Overture not only changes the graphical appearance by performing in 3D, but also changes the classic battle system. Players now control not only one main character but a small army of minor drones (Masterghosts) with the goal of taking over many control points located across the map. Combos and special attacks from the original GG will also be available. As if figuring out how to control one character wasn't hard enough, now you have to worry about controlling your army at the same time. With only SIX selectable characters, one can choose from five different modes of gameplay: Campaign, Exhibition, Free Mission, Training, and Online. Campaign is the typical story mode, with set missions each following a story specific to the character. You can set paramaters for battles against the CPU in Exhibition mode. If you've never played GG before, and even if you have, try out the Training mode to get a feel for the game's new, and seemingly complicated, command system. Or you can play with three other people on Xbox Live. The whole concept of turning a 2D one on one fighter game into a tacitcal action game doens't really seem like the logical way to go, but we may not know enough about the game to really judge it. I think the game will either be a really big success, or a really big failure - no middle area involved. Any feedback or theories from original GG fans on the supposed outcome of Overture would be greatly appreciated.

 

Look out for Guilty Gear 2: Overture for the Xbox 360 sometime in September 2008

 

2 people commented on this



I'm terrified for this. It's such a huge change to an already wonderful system. I understand Daisuke had always wanted to have it 3D eventually, but I just don't know changing it to a Dynasty Warriors rip-off. Still, I'll try it.

 


It was about time they released a guilty gear game for the 360, they need to take advantage of this generation consoles, well they made accent core for the wii, but i mean advantage of the 360 or the ps3, but i think that this game will be a 360 exclusive, i cant wait to play, since is one of my favorite fighting game series too. Nice blog.

 

You must be logged in to comment