The question has been asked on our new KrabbitWorld Origins Forums:
Do you guys still have plans to make an MMO?
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This is a really good question as with our string of game attempts it\'s easy to see how there could be some confusion.
Back in 2000 we did a small 2D MMO called KrabbitWorld.
3D
was just starting to become popular and look good so we shut it down
and changed our path. MMO was the kind of game we wanted to make since
way back then. 3D became our permanent direction.
In 2006 we released KrabbitWorld Labyrinth, our first attempt at a 3D game.
The
multiplay never evolved past an irc peer to peer version. The engine
wasn\'t up to supporting our vision so we were unable to continue to
support the game and now give it away for free.
Between 2006 - 2008 we experimented with building our own engine
(based
on an open source renderer) to support KrabbitOnline, another attempt
at a 3D MMO. Looking ahead at the time it would take to build all the
assets, maps and technology that players would expect it would have
taken us years as we are a small team of two.
In 2008 we found an affordable engine that could
with
some additions support our vision to the degree that KrabbitWorld
Origins requires. The goal became to make a completed quality 3D game
with story and content that could stand on it\'s own without even
needing to be multiplay. KrabbitWorld Origins is that game, currently
only singleplay with multiplay just around the corner.
To more specifically answer your question:
KrabbitWorld
Origins is the only game on our list of games to make, but we do have
plans to build it out. There is an Open World Mode which is lightly
defined in the manual where players can have random encounters and form
teams to play in zoned areas. We\'ve decided on a Hybrid game that
encompasses our favourite things in games while being an attainable
project for two ambitious people.

So no, there are no specific plans to make an MMO as is defined by the masses.
The
reasons are that MMO\'s generally are \'click n\' pick\' yer nose kind of
gameplay which we don\'t find engaging enough. Hard core combat has
always been our preferred mode of gameplay. Thus the Hybrid
KrabbitWorld Origins. Also the content required to make a decent sized
MMO is pretty near impossible for two people to create.. at least good
quality detailed content.
We are now using a well known and regarded 3rd party networking tool.
The
developers of this tool do vigourous QA. We\'ll be making an
announcement about it soon and will being calling out for beta testers
when our new multiplay goes live.
That all being said, KrabbitWorld Origins is a growing game.
It
is a Hybrid game that will have much in common with MMO\'s as they have
properties we like alot, such as the opportunity to randomly encounter
people from all over the world and join up to play. Also the character
building and customization, mounted and swappable gear, etc....

Currently KWO has only one playable continent, Karrellica.
You
can see on the main krabbitonline web page the entire world map; there
is much more to come. So you could say that it may grow into an MMO
similar to that of Guild Wars type releasing games that can stand on
their own, or hook together, creating one massive world of play but
with our own specialized combat and not depending on huge detailed
quest strings. We do plan to bring in such features as grabs and throws
and climbing and grappling, features not present in MMO\'s.
KrabbitWorld Origns=Hybrid (combining genres) 