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Posted by [FFMAH] Reclaimer on 10/06/2008 10:40am
8 Bumps
Mood: Productive
Hey everyone. I've been doing a bunch of coverage for Dead Space. If you're interested, go check out the articles, and leave me a comment? I'd appreciate it~
UPDATE 10/9
Interview with producer Rich Briggs on Dead Space
UPDATE 10/8
Dead Space Preview - Check out my preview of the game!
I did an interview with the producers that's gonna be posted on Friday, and I am writing up a preview of the game to be posted Wednesday.
So if you're waiting to get your hands on Dead Space next week, come take a look! Digg it! :3
Dead Space Wants You to Feel Alone - I talk about how the producers divulge that they want you feel helpless and alone while you play, thus the lack of multiplayer.
Historical Gothic Architecture Influenced Dead Space’s Design - I talk about the fact that rather than using more convention sci-fi means of architecture, the Dead Space team used elements of old cathedrals, flying buttresses, etc.
Dead Space Wants Silence to Terrify You - Rather than relying on the same old tired musical conventions, sound effects and Fear Emitter tech is used.
Dead Space: A 15-Hour “Roller Coaster” Ride - This roller coaster isn’t over after 1 minute. Gamers will be subjected to 15-20 hours’ worth of fear and anxiety.
Boom, Strategic Dismemberment: Dead Space to Avoid FPS Clichés - Forget headshots. The only good way to annihilate Necromorphs is to employ strategic dismemberment.
Thanks a lot, and remember to comment/Digg if you have some time, kay?
UPDATE 10/9
Interview with producer Rich Briggs on Dead Space
UPDATE 10/8
Dead Space Preview - Check out my preview of the game!
I did an interview with the producers that's gonna be posted on Friday, and I am writing up a preview of the game to be posted Wednesday.
So if you're waiting to get your hands on Dead Space next week, come take a look! Digg it! :3
Dead Space Wants You to Feel Alone - I talk about how the producers divulge that they want you feel helpless and alone while you play, thus the lack of multiplayer.
Historical Gothic Architecture Influenced Dead Space’s Design - I talk about the fact that rather than using more convention sci-fi means of architecture, the Dead Space team used elements of old cathedrals, flying buttresses, etc.
Dead Space Wants Silence to Terrify You - Rather than relying on the same old tired musical conventions, sound effects and Fear Emitter tech is used.
Dead Space: A 15-Hour “Roller Coaster” Ride - This roller coaster isn’t over after 1 minute. Gamers will be subjected to 15-20 hours’ worth of fear and anxiety.
Boom, Strategic Dismemberment: Dead Space to Avoid FPS Clichés - Forget headshots. The only good way to annihilate Necromorphs is to employ strategic dismemberment.
Thanks a lot, and remember to comment/Digg if you have some time, kay?
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I just cant believe that EA actually made a great lookin game by themselves.. I was convinced that EA couldnt do shit right except for fight night. But more power to them tho. If its as good as it looks ill be lookin into this one.