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Saber19's Blog

Saber19
McDonough GA
United States
19 Years Old
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Posted by Saber19 on 06/10/2008 4:46pm

Mood: Reminiscent, on the verge of tears.
0 Bumps

This is just a few thoughts I had while out with my wife today. I’m not going to post this on 6312 Production’s Myspace because it’s a bit too personal and I feel it would interfere with the company’s image. I may post it on my own Myspace but I’m not sure simply because this when I first thought of writing about it, I thought of everyone here at Pwned. After all, we’re the gamers, you guys would understand a lot easier than many of the peeps who inhabit Myspace. First, I figure I should...

Posted by Saber19 on 06/05/2008 2:46pm

Mood: Accomplished
2 Bumps

So yesterday I went to Gamestop and they were having a sale, some things up to 50% off. They had some hardware as well as the myriad of failure titles (and the occasional good game)and they had a little product called The Cooler made by Pelican. Some of you might have heard of it, it's a little USB powered fan that sits on the base of your 360 under a stand and forces cooler air into the 360. It's a decent little piece of machinery by itself, but I had a problem when I bought it. I got it for $...

Posted by Saber19 on 05/31/2008 8:23pm

Mood: Excited
0 Bumps

So I had a day break from writing the first part of this blog and it gave me some things to think about. Obviously, there is so much more that goes into making a game besides some imagination and knowledge of the game industry. Most, not all, but most great games need a compelling story to drive their single player mode, which in some products is the only aspect of the game. Moving forward on the same concepts, a great game also needs, yes, an amazingly well developed multiplayer. Therefore, th...

Posted by Saber19 on 05/31/2008 8:23pm

Mood: Pensive
0 Bumps

So through the few weeks we've been planning, writing, and working on Kingdom Come, I've realized that gaming theory is something that one gains through experience, not reading books about it or hearing stories. It's just like someone who joins the military as a sniper: they might be able to shoot accurately, but hitting a target the size of a dinner plate at 2 miles away isn't something you learn by reading, you learn it by living it. Learning how to make a game that appeals to an audience is ...


 
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