Date Registered: 01/30/2008
Since I was about 6, I have been hooked on games. Me and my brothers started out playing Sega Genesis way back when I was 4 (but I never really played much) in Michigan. That was around 1995. We moved to North Carolina when I was like 6 in 1997. I got an N64 then and we played Golden Eye, Super Mario 64, and the like. We were always playing our N64 games until my dad got a computer. Then we played Half-Life 1, CS 1.5/6, and TFC. I was really hooked then. I loved playing CS especially.
When I turned 12, Counter-Strike: Source had come out. I had a below-average computer that could run it on low, fortunately. I was in a clan by then called [NAC] (still in it too) and a local at our pub server named Crazyghost introduced me to mapping for the Source Engine. And since then, it's my favorite hobby along with a couple of others.
I have about 3 and a half years of experience with Hammer Editor, so my maps are not the common maps you see in CSS today like, say, fy_iceworld or something. A map like that would take me 5 minutes to make. No, I make real maps that look good, play well, and are optimized for performance. The way maps should be in Source. Especially since CSS will eventually be ported to the new Episode 2 engine which looks twice as good. I can't wait for that. :)
I like to make trance music. I have an Acid Planet profile. One of my songs called Closure is in the top 25 list for Progressive Trance songs. It started at 7th place but unfortunately it has dropped to 22nd place. It'll be off the list soon. But thankfully I'm in the process of re-mastering the song so that it's better.
I also do some ambiance ranging from trance-ambiance to dark-ambiance. But mainly for mods who are in need of some soundtracks for their game. I haven't really made any for music for mod teams yet but I hope to do so sometime down the road. As for mapping for mods, I like to be solo about it and work on my own time, and on what I want. I don't like to have a person telling me what to map and when to map it. It really restricts creativity.
If you noticed the embedded MP3 player (you should hear my song "Closure" automatically play every time you view my profile), then you have free access to 4 of my tracks.
is my most ambiguous track. I spent 5 months working on it and it has turned out fairly well. Unfortunately you may notice some minor distortion in the low frequencies (the bass) which I regret never noticing when making it. Most Progressive Trance songs tend to be very long, but drawn out and repetitive. Closure isn't. I specifically made Closure to be long, epic, and refreshing. A new breed of Progressive Trance, WOOHOO! Anyway, right now I'm currently in the process of re-mastering the track, which will make it even more epic than it already is. I hope you like it.
was my very first trance song. I was planning on remaking it for a fourth time so I could add some custom drums and maybe some more melodies, but I unfortunately lost the project in a system wipe (due to me forgetting my login password on Windows, and with no way of resetting it). Chemical Factory is very melodic, and progresses in a very linear manner. It's a basic trance song for you to enjoy. So enjoy god dammit!
Acid Reflux Disease
was a quick song I cooked up one day out of boredom. It's a basic rave song, which I never make. I'm either making Trance or Ambiance tracks. But this song is short and fun. It's designed to be cool but not annoying, so enjoy.
Sounds of CSS
is a song I dedicate to all you CS and CSS junkies out there! Before you say anything, no this is not me trying to steal the thunder from the guy who made "Sounds of CS." There's a key word (or letters) there CS
. His song used CS
sounds, mine uses CSS
Anyway, I made this way back when I was less experienced with Fruity Loops so it's not incredible like Closure.
Make sure you listen to them all through the MP3 player under the shout box! DO EET NOWOAH BEFOW AYE KEEL YOU!
§¥ - Tyler - ¥§